![]() On the PC version, Console version, Mobile version, and tModLoader version, the Angler's Happiness mildly affects his rewards, higher happiness treats the reward as if you've completed more quests than you actually have, and lower happiness treats the reward as if you've completed less quests.Coins are not affected by this and continue to scale up to a maximum of 10 per quest. On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy versions, after the 150th completed quest, the chances permanently reset to their base rates below, as if the player was always on their first quest each time thereafter.The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits. Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest.The average coin reward is approximately 70, plus 1 50 per completed quest, before rounding. Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest Gold Coin (or Silver Coin, if less than 1), up to a maximum of 10. ![]() At 150 quests, the chances are the highest, at 6.67x the base rate.At 100 quests, the chances are 4x the base rate.At 50 quests, the chances of receiving a functional item reward are 2x the base rate.Item chances: The chances of functional, non- potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.You can also view the data on another page.Īfter a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. ![]() Speaking to the Angler again will remove the quest fish from the player's inventory, and reward them with items.The quest fish can only be caught if it is not already in the player's inventory.The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in).The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to. ![]() ![]() The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.
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